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Using Sitefinity's API, I get all images from a given library. Each IContent object of this library is an image, so the content of this IContent object is actually the buffer I need to build an image using System.Drawing.Image class.
Here all my images are jpeg, but you can add switch loop for all common formats - jpeg, png, bmp, so that the items will be stored with the same extension to your file system.
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